Ahoy!

Seafarer: The Ship Sim puts you at the helm of your maritime journey. The game lets you take command of a wide range of vessels, take on a variety of missions, from coast guard operations to cargo transport, and explore a vibrant, expansive open maritime world.
My work there as the lead level/mission designer includes design of missions and the game world, as well as team coordination and management.
World design
Seafarer is set in the fictional world of Fjalgard, inspired by the North and Baltic Sea. It accommodates multiple harbours, points of interest and quest locations. Important factors in the world design aside from missions and believability were multiplayer, navigation gameplay depth, and progression.

Mission design

A big part of my work on Seafarer was mission design and implementation. We have over 40 missions; From everyday job contracts to unique story quests, and even a short campaign. I was responsible for the interdepartmental communication, reviews and overseeing the entirety of the pipeline.

Level design for both third and first person character perspectives made the process more challenging and fun.
Of course, scripting and cutscenes were part of the mission design workflow.

All in all, there are many interesting scenarios to play and places to discover!

You can find more infos about the game on the official website here.
You can also get the game on Steam here!
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