
My story started in the sunny city of Thessaloniki, Greece, where I grew up. After finishing school, I moved to Munich, Germany, to study physics and obtain a deeper understanding of our amazingly complex and beautiful world. After finishing my Master’s degree in astroparticle physics though, something felt missing inside of me. My curiosity has led me to various interests and hobbies over the years, such as sports, music, games, travels etc, but I hadn’t found something yet that fulfilled me as a person.
Around that time I started learning 3D modeling, just because Linux happened to suggest that I install Blender. An amazing journey started then, as I was finally deciphering how games are made. Having played games from a very young age, I always admired the amount of work needed to make one. Art, animation, sounds, story, cinematography… Games are the ultimate piece of art, combining everything together. I have found my spark!
Ultimately, I wanted to go a step further and design the player’s experience. After multiple projects across different genres and specializations, I found my place in level design; An exciting way to combine logic with storytelling and spatial intuition with psychology. As a dungeon master and game developer, I have blocked out numerous levels until now and I am excited for the things to come. My dream is to create games that evoke strong emotions and promote morality and cooperation.